It’s been over 5 years since Rockstar Games’ last major title, the
hugely popular GTA5, and for fans of the ambitious studio’s massive,
story-driven open world games, it felt like a very long wait for their
next big adventure. This is especially true with that adventure
happening to be a sequel to Red Dead Redemption, which proved easily to
be among the 7th generation’s best games. Red Dead Redemption 2 was
always slated to be a massive project, with Rockstar essentially merging
all their many studios together and working almost exclusively (DLC and
remasters aside) on the title for the past who-knows how many years.
Red
Dead Redemption 2 does deliver, at least, in a certain sense. I have to
say, I don’t consider it to be one of the studio’s better games, and
certainly find it to be a notch or two below its excellent predecessor.
But the world crafted here has been brought to life with painstaking
detail, and the size of the seemingly endless map available for you to
explore is very much out of this world. As a prequel to Redemption 1,
RDR2 stars new character Arthur Morgan and tells the story of the Van
der Linde gang of outlaws, which includes RDR1 protagonist John Marston
in a larger role than I expected, as they attempt “one last heist” which
will allow them to escape the dying Old West for good.
Arthur
Morgan grew on me fairly quickly. I was a little concerned after seeing
the trailers, which depicted him almost as an evil Trevor-like
character, but much like John Marston, Arthur’s actually incredibly
likable and has at least somewhat of a conscience and a level head,
especially as the gang around him becomes more and more desperate. A
plot development that admittedly arrives a little later than I’d have
liked further helps to cement Arthur as one of Rockstar’s great main
characters.
The story he’s saddled with though just isn’t that
great by the studio’s standards. As with GTA5, a game that I, unlike
seemingly everyone else, struggled to get into, the plot here mainly
takes the form of a series of heists, each one presenting differing
circumstances but still managing to feel very similar to each other,
both narratively and from a gameplay perspective. Upon arriving in each
new town-like area and establishing your hideout nearby, Arthur
undertakes a series of missions which build to the various attempted
robberies. Until much later in the game, including a very cool and
innovative epilogue, the story seems a bit aimless and doesn’t feel that
it’s building to much. Outside of Arthur, most of the characters don’t
manage to leave a mark, and this is despite seemingly endless hours of
dialogue as you traverse on your horses from one area to the other.
Still,
Arthur Morgan’s journey is enough to carry the day, even if it doesn’t
live up to those that preceded it. It’s a lot of fun to arrive at each
new location, watching as the gang’s hideouts develop, and getting to
explore and become acquainted with the towns (and the one large city)
that you find yourself in. Visually, Red Dead Redemption 2 really pulls
out all the stops. Other than the lack of interaction with the foliage
(something which has stuck out to me in each post-Breath of the Wild
game I’ve played) and a few framerate drops in towns here and there, the
visual presentation is nearly flawless. It’s so photo-realistic, in
fact, that it’s hard to imagine where things can go from here in this
graphics style. The snow areas in particular are stunning, and the draw
distance, as you stand atop a hill and survey your surroundings, is
incredible. Many of the towns you explore are a little on the small
side, but the level of activity, detail, and visual effects squeezed
into them is excellent. The time spent in the city of Saint Denis easily
proved to be my favorite part of the game, and I wished far more time
was spent in this huge, vibrant, life-like city.
Exploring the
world proves seamless, with no load times to speak of as you traverse
from one end of the map to the other, including watching the barren
environments gradually become urban centers as you approach the towns.
Other than when you die, or fast travel, or when you first boot up the
game, it just doesn’t need to load. And that’s an amazing thing. These
aren’t empty, deserted fields either, as you’ll encounter numerous NPC
activity along your way; from people who ask for your assistance, to
those trying to rob others (and even you), the world feels alive at many
points. Granted, while I eventually began ignoring much of these
entirely, as the rewards they offer you don’t usually feel worth the
effort, it’s always something I appreciate when trekking from one area
to the other, the sense of activity and vibrancy.
The gameplay is
oddly enough a mixed bag, as it replicates RDR1’s strong foundation,
which is a lot of fun, and remains fun here, while building on top of it
new features that frankly just miss the mark. As with RDR1, you
traverse with your beloved horse across various gorgeous environments,
completing missions for people as you dig yourself deeper into your
story, and engaging in many Wild West gun battles along the way. The
crazy bullet time-like shooting system from RDR1 sees a return here, and
it’s always satisfying to bring out in the heat of battle.
Unfortunately, in a misplaced effort to appeal to the art of “realism,”
everything in Red Dead Redemption 2 incorporates simulation aspects that
just feel unnecessary, and actually bog the game down when you try to
make use of them. It’s possible to spend 15 minutes traveling across the
world for a sidequest, only to get there and find that it’s
time-specific and no longer available, giving you little choice but to
either set the controller down for a long period of time, or to simply
travel all the way back. You can hunt and skin animals to either donate
to your hideout or to sell, with these animals degrading over time
should you not return immediately with them. You’re encouraged to eat
food or drink/smoke to regularly to recharge your various “cores” which
affect how much your health regenerates, your stamina, etc. Guns have to
be cleaned regularly to improve their performance, your horse is
supposed to be cared for, your hideout is supposed to be donated to
regularly, with the the list going on and on. I just never found any of
this to be especially rewarding, and as the game progressed I wound up
entirely ignoring almost all of it, and frankly I think the experience
is better for it. It doesn’t help that every action feels so belabored;
even picking something up off the ground requires you to stand there for
a few seconds holding X and watching as Arthur stoops down, grabs the
object, and slowly stands up and pockets it. This sense of realism is
impressive at first, but after a while I grew tired of it and just
wanted the game to speed up. This is something that carries through all
aspects of RDR2. Going to a gun shop to purchase guns requires you to
watch Arthur lean over a catalogue and methodically flip through each
page, reading the nearly illegible handwriting or opting to pull up a
text description. I wished numerous times that I could just push X in
front of something, read it, and be on my way, but Red Dead Redemption 2
tries so hard to be realistic that every time you have to interact with
objects in the environment or in shops, it all feels tedious and not
worth bothering with. The Wanted Level system also feels like more
trouble than it’s worth, and I made it a point to completely avoid
playing Arthur as the “villainous” character, in part because it’s such a
pain to remove your wanted level, which can take place from something
as simple as brushing up against an NPC when riding your horse through
town. Like many games today, Red Dead Redemption 2 makes an overt effort
to be cinematic, with missions and large parts of the gameplay
seemingly focused on simply pressing the buttons that the game prompts
you to press, watching as cinematic things happen. It’s something that
seemed cool back when Uncharted 2 came out, but now that we’re several
years into the 8th gen, it’s something that I wish developers would just
move on from, as I find it increasingly difficult not to feel detached
from the proceedings when the majority of control over my character is
constantly being ripped away from me to show me “cool stuff.” And unlike
regular cinematics, you can't even put the controller down and enjoy
them, as you're often asked to push the prompted buttons.
Traveling
the world, as gorgeous as it is, occupies a huge portion of your play
time. You travel far on horse to reach the missions, then travel far on
horse during the missions, and have to travel back on horse afterwards.
There’s a fast travel option hidden within the game that can be
unlocked, but once I did, I found it to be so incredibly limited that I
only used it around once or twice before forgetting about it entirely.
Train stations do exist throughout the world for quick travel, and these
are helpful, although similarly, they have to be painstakingly traveled
to. Unlike the vehicle in, say, Final Fantasy XV, horse travel just
isn’t all that fun, requiring you to constantly either tap the X-button
or, if you switch to cinematic mode, holding it. The world’s huge, but
you’re very much encouraged to stay on the various roads, as
environmental objects such as trees and shrubbery can easily throw you
from your horse should you venture far from the beaten path. Even when
during the missions, and compelling dialogue takes place among the
characters as you move, the traveling aspect feels almost entirely
devoted to demonstrating the insanely gorgeous environments to you, and
this is nice, but there’s only so many times I can be impressed by that
across this very long game. Red Dead Redemption 2 feels like the first
game from Rockstar where visuals were designed to be the star of the
show. Being the developers of typically fully open-world adventures,
their games were rarely the prettiest-looking on their respective
systems, often going with cartoony and stylized visuals to make up for
it. This is really the first time I felt a game from Rockstar fall into
the modern day trap of attempting to be too cinematic, becoming too much
about immaculate presentation while the gameplay just kind of sits
there. The missions all follow a very predictable pattern; ride your
horse with others to a location, where all sorts of dialogue takes
place. Get to the location, something or other happens, which often
leads to cover shooting gameplay that very quickly blends together; it’s
hard not to notice a surprising lack of imagination as to how the
characters get out of most situations. This is the format for easily the
majority of the missions you’ll come across in Red Dead Redemption 2,
and it’s unfortunate that the same amount of attention that went into
creating the gorgeous world hadn’t gone into the mission design.
Rockstar also sadly does the Horizon: Zero Dawn thing, where you’re
stuck in a linear and cinematic “opening mission” for the early hours of
the game, something that’s always frustrating in what you know will
eventually be an open world adventure, which makes the opening hours, so
crucial for pulling me into a game’s world, a chore that I’m eager for
to end so I can finally begin exploring.
I know it sounds like
there’s a lot to be disappointed with, but it’s important to note (and I
can’t stress this enough) that despite the endless horseback riding,
the less-than-inspiring mission design, the unnecessary emphasis on
realism, and the unenjoyable new features, Red Dead Redemption 2 does
deliver something special, and I was always eager to switch my PS4 on to
dive back into its world, flaws and all. Even with the frustrating new
additions, the strong foundation
established in the previous Red Dead Redemption remains compelling even
to this day. The level of quality and care that Rockstar almost always
brings to the table in terms of the overall experience is impressive,
even when the individual parts may not be all that great, as is the case
here. It’s a world brimming with character, quests to take on, beasts
to hunt, and gorgeous, bustling towns and cities. The voice acting’s
excellent, and the music sets a cool, subdued mood as you venture
through the wilderness; the atmosphere’s almost top notch, second only
to something like Breath of the Wild this gen. Red Dead Redemption 2 is
very much a game where the whole is greater than the sum of its parts,
in that for all its very “workmanlike” elements and issues, when I beat
the game and put the controller down, it was an adventure that I’m truly
glad I went on, and saw through to the end. It leads into Red Dead
Redemption 1 perfectly, with an epilogue that’s just narratively a work
of genius, even though it too drags in places. It takes a long time to
get there, and the early hours of the game often feel painstakingly slow
paced. But once I managed to sink my teeth into the story and ignore
many of RDR2’s unneeded new simulation elements, I got to enjoy what’s a
memorable, if imperfect, adventure. I hope that future games from
Rockstar don’t take so long to develop, and don’t feature such an
emphasis on graphics and cinematics over pure fun factor and
inventiveness. But hey, they know how to develop a game, and issues and
all, this is definitely one heck of a game.
3.5/5
Note; this review is based on the PS4 version.
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