Monday, February 10, 2014
New Review: Mario 3D World demonstrates a major leap over 3D Land and proves to be a lot of fun
A few years back, Mario Galaxy came along and single-handedly reinvigorated the 3D Mario formula. Nintendo's Tokyo studio not only developed a gorgeous world bursting with imagination, but they streamlined Mario's 3D gameplay for a modern audience while still retaining that same sense of adventure.
And over the years, this streamlining has continued. Mario Galaxy 2 did away almost entirely with the explorable hub world, while Super Mario 3D Land essentially reduced 3D Mario to a linear sidescroller with 3D control.
It was with 3D Land that I found myself becoming increasingly disappointed in the direction Mario was taking. The sweeping, vibrant environments of Super Mario 64 and Galaxy were replaced instead by tiny and linear levels with secrets "hidden" in plain sight, and with what I found to be no sense of imagination in either the level designs, the boss battles, or the graphics.
So it was with incredible disappointment that I learned that Nintendo's first HD Mario title in 3D would be a successor to 3D Land rather than a game that delivered a full-scale, 3D Mario adventure worthy of being on a home console. The good news is that regardless of my worries and doubts, Super Mario 3D World delivers. In what's easily the best Mario game since Galaxy 2, Nintendo's Tokyo studio has recaptured much of the magic that was missing from 3D Land, and though it's still held back by its limited scope, it's a game I'm glad I gave a chance.
Gameplay-wise, this is Mario, no question about it. The core style of play hasn't changed much in all these years, so I won't spend too much time describing it. You and up to three players follow the path to the flagpole at the end of each stage, bopping enemies on their heads, collecting 1ups and powerups, and searching for star pieces. The collectables and pieces of star are hidden well enough, despite the linearity of each stage, to give off at least a small feeling of exploration, and collecting them proves essential to continuing your progress to later stages. The boss battles, thankfully, have been completely rethought from those featured in 3D Land, containing enough variety to keep you surprised while still careful not to become something too outside the realm of what Mario fans will expect.
3D World benefits majorly from a change in setting. Peach does not get kidnapped this time around, instead serving as a playable character. The events of this game are refreshingly not set in Mushroom Kingdom, allowing the team to create a series of (mostly) new levels and level types that keep things fresh. Unlike Mario's previous Wii U adventure, the visuals here actually do look like they were built for this hardware rather than coming across as a Wii game upscaled to HD, and the result is a very pretty game. The fairy tale-like level of whimsy present in the Galaxy series also makes a return, as does a great soundtrack that really sets the mood and pulls you into the world. The hub between worlds doesn't entirely make the jump back into 3D, but it's a very "3D" take on the 2D hubs seen in Mario's most recent titles, managing to feel very "alive" and hopefully an indicator that the bland "left-to-right" hub worlds have finally become a thing of the past for this series.
The level designs continue in the (mostly side-scrolling) tradition of 3D Land, though they feel much more explorable and overall more thoughtfully designed. There's some great use made of the 3D, most notably in the Toad stages, that reminded me of why I miss 3D platformers so much. The collectables ensure that levels are very replayable, and a bonus world with many new, challenging levels is unlocked upon the game's completion. All in all, Mario 3D World's level of content is a definite accomplishment given the limited nature of its core game design, and without a doubt it's a game that earns its $60 price tag.
In fact it's such a fun world to explore that I wished I could more fully explore it. As much fun as I was having, and as much as I was enjoying the brisk pace offered by these well-designed levels, I couldn't help but wish that I could really sink my teeth into them. Past 3D Mario games threw you into huge, Zelda-sized worlds, giving you the opportunity to explore them and complete them at your own pace. As with 3D Land, 3D World has far more in common with the 2D-style Mario games than the open world 3D ones, and I couldn't help but wish for a 3D Mario game on the Wii U that really took advantage of the system's large disc space to deliver another epic scale adventure. Unfortunately, that style of Mario game no longer seems to be one that Nintendo's interested in pursuing, but at the very least I wish more aspects of it were included here. It doesn't make sense to me, on a system capable of so much more and in a series that has in the past delivered so much more, that we're confined to short, linear levels and a "2D-meets-3D" style hub world.
The only other thing to slightly bum me out is that 3D World's level themes and platforming set pieces, and even the music, begin to repeat themselves multiple times as you reach the game's final levels. It almost feels like the studio ran out of time and had to simply begin re-using assets in order to finish the game for the holiday season, which is unfortunate. Lack of online play is also a missed opportunity, though 3D World at least makes better use of Miiverse than its forced and awkward implementation in New Super Mario Bros U. Lack of real camera control in certain areas is a bit of a pain as well, though thankfully for the most part the camera works well for what you need it to do.
Verdict:
Those flaws aside, what we have here is a great Mario adventure, one that manages to make the best of its limited "3D Land" style of gameplay to deliver a game loaded with whimsy, personality, a fresh feel, and some great 3D platforming. The time limits and short levels make true exploration difficult, and a big part of me yearned for another Super Mario 64-type of adventure. Some late game repetition and a bland 1st world dampen the fun a little as well. But in spite of this, Nintendo here has delivered something that's at times truly magical, and something that should be a definite pick up for Wii U owners.
Presentation: A new "story" that finally allows Peach to be playable is a much-needed step in the right direction for this series, as is a move away from mushroom kingdom. Clean presentation, alive world map.
Graphics: Looks gorgeous and inventive in HD. Very little to complain about.
Gameplay: It's linear, but there's enough in the way of things to find and hidden nooks and crannies to search out that help make up for it. Powerups, both new and old, are fun to use. Boss battles are exciting, and some great use is made of the 3D gameplay.
Audio: Great soundtrack, the usual voices and effects.
Replay Value: Plenty to do, both during the game and post-game.
Overall: 8.5/10
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