November 6th, 2000 marked the day that Shenmue was released to North American retailers. Being in middle school at the time, my money was pretty limited, so it was rare that I’d ever buy a game without first renting it. But Shenmue was something different. This was something that Sega Dreamcast owners had been looking forward to since we had first seen any (amazing) image from it. It was late in the afternoon, and I know that in a little bit a group of us were going over to a friend’s house to spend the night, but thought I could pick up Shenmue first and hopefully get some time with it before heading over there. Long story short, I got it, played about an hour of it at my house, then, so amazed by what I played, I brought the game with me to my friend’s house to show everyone. We all literally spent the entire night playing it.
Shenmue is a detective story. It’s a game where your main character, Ryo, witnesses his father being murdered, and vows to somehow track down the killer and take revenge. You were then set loose in a fully-realized town, with shops to enter, money to spend, arcade games to play, people to talk to, toy capsules to buy, fights to get into, and, of course, that cat to take care of. Exploring Dobuita was an eye-opening experience from the moment Ryo first set foot in it. The sound design was amazing, with the mournful howling of the neighborhood dogs, the sound of the crows squawking as night approached, and the footsteps of your character as he trudged through the snow all providing the perfect backdrop. You could practically feel the crisp winter air as you wandered through the streets, and could actually imagine that all these townsfolk had lives and were going somewhere. I can’t even describe how amazing all of these things felt back in 2000. The mystery, which I was put into this world to solve, was compelling, and nothing beat the feeling of satisfaction that came from getting an important clue from a local and seeing it point the way forward as Ryo jotted it down in his notebook…so addictive. The music, the gameplay, the atmosphere, the story, the fights…..what an experience Shenmue was. Shenmue 2 then came along, and not only did lightning strike twice, but it was even better the second time, ending up being one of the best sequels I’ve ever played, and still, to this day, the best game I’ve ever played.
Here’s to Shenmue, the Sega Dreamcast that made it possible, and of course, the one day when we finally will get to finish the saga.
Watch this and remember.
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