Wednesday, June 11, 2025

New Review: Though a little rough around the edges, Lost Records is another memorable, character-driven journey from the creators of Life is Strange


In the summer of 1995, a group of teenage friends experience a series of events that will change them forever; a summer filled with both beauty and tragedy, love and sadness, and a summer that, mysteriously, fades from their memories after it ends. They reunite in their 40s, after one of them receives a mysterious package addressed to her that may provide some clues and closure as to the events that drew them together and then pulled them apart.

Lost Records: Bloom and Range sees Don’t Nod Entertainment, the creators of the Life is Strange series and developers of Life is Strange and Life is Strange 2, returning to the story-driven Adventure Game genre for the first time in many years, and the results are incredibly good, albeit a little rough around the edges and with a somewhat flawed second half.

The game features main character Swann, a girl whose family is planning on moving away from their sleepy suburb of Velvet Cove at the end of the summer. She wants to create a documentary to commemorate her final two months in Velvet Cove, and it’s while she’s filming outside the Video Store that she’s harassed by two bullies before 3 girls nearby witness it and step in.

Autumn, Nora, Kat, and Swann become best friends shortly after this, and Lost Records: Bloom and Rage alternates between the teenagers’ nostalgia-drenched summer adventures in Velvet Cove, and their 43-year-old selves as they sit together in the bar, meeting for the first time since and trying to recall the fateful events that led to them never seeing or speaking to each other again. As always with these types of games, your dialogue choices and the decisions you make shape the characters’ relationships to each other, and have some impacts on the story.

Though the Life is Strange series has continued without Don’t Nod Entertainment’s involvement courtesy of Deck Nine Games to mostly solid results (with Life Is Strange: True Colors being a true highlight) there’s just something so special about Don’t Nod’s storytelling; their ability pull beauty and warmth from what on the surface seems like the most mundane of moments. Velvet Cove is a town wrapped in mystery; you get to see the bar, the video store parking lot, a deserted park under a freeway ramp, the characters’ houses, and some scattered other locales, but much of your adventures take place in the forest, with the main characters creating a world (and a final summer together) that’s all their own.  You don’t ever really get to see or know the town very much, and the cast of characters that Nora, Swann, Autumn, and Kat interact with is incredibly small. Though this might at first glance seem like a flaw, the fact that Lost Records is so devoted to the 4 main characters and their time spent together in their secret world that’s so close yet feels so far away from their quiet suburb helps to create a truly transporting and dream-like atmosphere and vibe, and a feeling that stuck with me long after I completed the game. The music is top notch, providing a nostalgic backdrop, and the visuals are incredibly pretty (bearing in mind that this is an indie game and there are some rough patches) with the number of things to interact with in the environments being incredibly high as well.

Swann’s video camera also provides a cool gameplay mechanic, with your ability to take photos and videos of the main characters and numerous things in the environment to complete her collection of memoirs both addictive and compelling. The space that you have is limited, which is something that I wish the game had made clearer to you up front so you don’t have to delete some stuff later, but other than that minor issue, it’s one of Don’t Nod’s better mechanics.

Though Lost Records: Bloom and Rage provides an intimate, atmospheric, nostalgic, and compelling journey across its 2 tapes, it does have to be said that there are numerous flaws as well. The voice acting is generally good, but there are a few times where it feels like they could have done another take, with some moments of awkward delivery and strange dialogue taking me out of the story. And despite many instances of great writing, it does feel like the game would have benefitted from another draft or two to iron out some of the rougher moments. In particular, the personalities of the villains feel inconsistent, with the two of them becoming so ridiculously evil by the end of the game that it’s hard to take them seriously, especially given the circumstances. Fleshing them out a little bit more and making them more human and less over the top definitely would have helped, but I just found it hard to understand their motivations, and why they treated a certain character the way they did.

It has to be said too that the first tape is by far the stronger one; a major event happens at the end of tape 1 that changes things pretty dramatically, making tape 2 a lot less fun as a result, with the story in both the past and (especially) the present becoming a pretty big downer. The game redeems itself with a beautiful ending, but aside from that, its best moments are in its first half, which is a bit of a shame. The dialogue system also lets you know pretty much right away with a visual cue when you make the “right” or “wrong” dialogue choice, rather than keeping that a mystery, which seems slightly outdated for the genre and makes things feel a little frustrating when you make the “wrong” choice, something that happened to me increasingly in tape 2. On that same note, while the game ends in a beautiful way regardless, the present-day section for most who play it will lack a major piece of closure, as it’s locked behind an ending that’s very hard to achieve, as evidenced by the statistics revealed at the end showing how few players achieved it. It doesn’t end up affecting the game much, because quite honestly I think the normal ending’s better, (which, as of this writing, is the ending that the vast majority of Lost Records players received) but it does seem like kind of a weird decision on the part of the developers, and does a pretty big disservice to the 43-year-old versions of the characters.

Despite its flaws, however, Lost Records: Bloom and Rage is easily an adventure game worth playing. Being a part of these 4 characters’ lives as they experience one final summer together was truly a memorable and thought-provoking experience. The world created here feels like a dream, a beautiful and slightly surreal trip through the garages and video store parking lots of 1990s suburbia. Though the first half is much stronger than the second half, and the occasional bits of iffy writing and acting and some bugs serve to remind you that this is a self-published indie game, ultimately Swann, Nora, Kat, and Autumn’s adventures together will stay in my mind for a long time to come. Definitely recommended to fans of the Life is Strange series and similar games, or to anyone who appreciates a good character-driven story that may not be full of action, but one whose emotional journey is everything.

4/5