Sunday, December 15, 2013

New Review: Wind Waker HD; It's good fun to revisit an epic, if flawed, adventure.

I'll admit, I was a total Zelda noob when I first played Wind Waker.

Having never dug into a Zelda game before, the experience of playing Link's first cel shaded adventure back on the Gamecube was an entirely new one to me. It was one that got me into the Zelda series, which I remain a fan of to this day, and it was one that for years I've referred to as my favorite Zelda game. In other words, it's a game that I have fond memories of, and though I've re-played small bits and pieces of it over the years, this HD version marks the first time I've gone back to experience Wind Waker in full.

And as I write this review, I have surprisingly mixed thoughts. The game's as charming as I remember it being, taking place in a gorgeous world brimming with personality. The combat system remains one of the best in the series thanks to certain well-executed mechanics, and of course it's hard to deny the nostalgia of getting to replay my entry into the world of Zelda, and with graphics updated to High Definition and small gameplay enhancements that improve the flow of the game, to boot.

On the other hand, what's also become clear to me when replaying it is that Wind Waker is a game very much defined by its first half; I have to say, I was surprised by how empty its second half feels in comparison. So much so that my thoughts walking away from Wind Waker HD are that it really feels like half of a great game, and half....well, filler. And though Wind Waker will always have a place in my heart, I'm not sure that I can continue to call it my favorite Zelda game.

But that's always the risk you run when you put out a re-release. Wind Waker's still incredibly fun and one of the more unique Zelda installments; with its creative visuals, a likable cast of characters, and some truly great dungeons, it's a game that I definitely recommend to those who haven't experienced it yet. It's sort of too bad that Nintendo didn't do more to improve its slow second half, but revisiting this world has proven to be a treat all the same.

What's most instantly noticeable about Wind Waker is, and always was, its cel shaded appearance. At the time it was a move that generated much controversy among the fanbase, but now I can't imagine that a game taking place through the eyes of a child would look any differently. Link here is only a kid, one forced to leave his grandma in their small home on the quiet Outset Island to venture out into the world when his sister is kidnapped, and it falls upon him to rescue her. He hitches a ride with some pirates and sets out on the open seas, the waters of which prove to be a defining aspect of this experience.

Rather than taking place on a giant land mass, Wind Waker's world instead consists of a vast ocean, with tiny islands dotting each quadrant. And while those like Outset, along with the charming town of Windfall Island and the cool post office colony on Dragon Roost feature civilization, much of the rest of this world seems totally uninhabited, with the small islands giving off a very lonely vibe.

It's what makes Wind Waker both unique among Zelda installments while also presenting it with one of its biggest flaws. For the first half of the game, things move along so quickly and smoothly that I was reminded of why I found it to be so compelling back in the day. The world's quite atmospheric; the lapping of the waves against the islands, the audible sea breeze as the music cuts off, the sense of adventure you get when you first sail out onto Wind Waker's massive ocean, all carry into a plot and a cast of characters that prove to be incredibly endearing.

But then, about half way through, the plot shifts. An identity is revealed, a villain is uncovered, and the rest of the game then becomes more or less a lonely affair, with much of the gameplay revolving around sailing the open seas, gathering treasures, getting into dungeons, and eventually reaching the final boss. It's not that the second half is completely without fun; the dungeons throughout Wind Waker are enjoyable, and this keeps things compelling even in the fetch quest-heavy second half. Nintendo has made changes to the Triforce hunt, one of the most criticized aspects of the original game, by cutting it down by a decent amount. It helps, but there's just no getting around the fact that despite an epic final boss and the incredible atmosphere that Wind Waker maintains, its best moments, by far, are all found in its first half.

The second half, in comparison, feels empty. Sailing back and forth to small, barren islands to pull treasure from the bottom of the sea comes across as busywork and, from a design perspective, even a little lazy. The plot all but stops dead in its tracks. Zelda, who proves to be one of the most interesting Zelda characters in the series, spends this part of the game locked in a basement, something which seems like such a wasted opportunity given the fact that the two dungeons that follow both involve a partner character, each of whom are unceremoniously then jettisoned from the proceedings immediately afterwards. Even the final dungeon just comes across as "meh," with very little skill or any sort of level design involved save for some identical rooms and trial-and-error gameplay. And I hope you like the bosses, because you have to fight several of them twice.

It's too bad, because had the whole game played like its first half, I'm convinced that not only would Wind Waker be the best in the series, but it would be one of the best games of all time. The core gameplay is improved by the Gamepad, which provides you with uninterrupted access to your maps and inventory, and of course its updated visuals, which add a whole new layer of lighting effects and HD shine to an already very pretty game. But it contains a second half that mostly feels like filler, and though Wind Waker HD makes this far less time-consuming than it was, it still goes on for too long and turns the final portion of the game into a very lonely sailing adventure.
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Verdict: But Wind Waker is still worth experiencing. It may not be all that it could have been, but to this day it stands as one of the bold entries in this series, and one that I still recommend to those looking for a good old Zelda adventure . It's a game with heart and with great gameplay to match it. The pacing of the second half, while improved over its Gamecube original, proves to be what holds it back from greatness. I wish this remake had done more to make the whole game as excellent as its first half; to address its issues head on rather than simply making them less time-consuming. Wind Waker HD seems to realize the flaws of the original, but while taking steps to streamline them, the underlying weaknesses still remain. It's a game I recommend, but one that I feel holds itself back, just slightly, from greatness.

Presentation; Brimming with charm and personality. Characters you instantly like, an interface which makes great use of the Wii U Gamepad. Miiverse functionality comes across as somewhat pointless. Eventful storyline for the first half, less so for the second.

Graphics; Awesome cel shaded visuals are improved by the jump to HD. Almost no load times to speak of, though the framerate drops, while rare, are jarring when they do crop up.

Gameplay; Great combat system, fun dungeons, and a world that you can really sink your teeth into. There's an ill-advised stealth mission in there, and finding out what to do next proves to be annoyingly vague once you hit the second half. Boss battles rarely put up too much of a fight, though great powerups keep dungeons fun.

Sound; Awesome soundtrack, atmospheric effects.

Replay Value; Hero Mode is available, which is good for people who want a true challenge.

Overall; 7.5/10
(Note; my reviews go by a .5 scale.)